Pooled Audio Event System
Define reusable SoundEvents, route playback through one managed pool, and keep large scenes under control with distance behavior, voice limits, loop virtualization, mixer routing, and runtime diagnostics.
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Define reusable SoundEvents, route playback through one managed pool, and keep large scenes under control with distance behavior, voice limits, loop virtualization, mixer routing, and runtime diagnostics.
Build lakes, rivers, pools, swamps, and bounded oceans with profile-driven retro rendering, CPU surface sampling, Rigidbody buoyancy, projected caustics, underwater effects, and tiled-ocean LOD.
A complete bone-based secondary motion toolkit for hair, tails, ears, straps, cables, soft-body motion, plants, and accessories—with setup wizards, rig painting, smart collision, wind, runtime forces, optimization, and debugging.
A complete URP character material toolkit with specialized human shaders, one editor workspace, texture packing, reusable profiles, diagnostics, runtime controls, and painted or geometric skin visibility workflows.
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The lineup covers very different jobs, but the design philosophy stays consistent: visual authoring, reusable data, runtime control, and practical documentation.
Compare manuals, quick starts, focused workflows, scripting references, and troubleshooting guides from one selector.