STL Dynamics assets

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Pooled Audio Event System showcase card
Audio Toolkit

Pooled Audio Event System

Define reusable SoundEvents, route playback through one managed pool, and keep large scenes under control with distance behavior, voice limits, loop virtualization, mixer routing, and runtime diagnostics.

2D + 3DPoolingDistance layersLoop virtualization
Retro Water System for URP showcase card
Water + VFX

Retro Water System for URP

Build lakes, rivers, pools, swamps, and bounded oceans with profile-driven retro rendering, CPU surface sampling, Rigidbody buoyancy, projected caustics, underwater effects, and tiled-ocean LOD.

URPBuoyancyCausticsOcean LOD
Reactive Bones showcase card
Physics + Rigging

Reactive Bones

A complete bone-based secondary motion toolkit for hair, tails, ears, straps, cables, soft-body motion, plants, and accessories—with setup wizards, rig painting, smart collision, wind, runtime forces, optimization, and debugging.

Rig painterSmart collisionWind + forcesRuntime budgets
Human Shaders for URP showcase card
Character Rendering

Human Shaders for URP

A complete URP character material toolkit with specialized human shaders, one editor workspace, texture packing, reusable profiles, diagnostics, runtime controls, and painted or geometric skin visibility workflows.

URPSix shader familiesSkin visibilityUnified editor
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