STL Dynamics Assets

Modular Unity tools built for actual developers.

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Pooled Audio Event System

Event-driven pooled audio for Unity projects, with distance culling, voice limits, and layered playback behavior.

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Pooled audio without turning your scene into spaghetti.

Pooled Audio Event System helps Unity teams trigger, control, and organize runtime audio without scattering AudioSources across every object in a scene.

Event-drivenTrigger sounds through clean calls instead of hardwiring every effect into scene objects.
Pooled playbackReuse AudioSources and reduce scene clutter from one-off audio components.
Distance awareSkip far-away sounds and choose near/far layers based on listener distance.
Voice controlledLimit noisy categories before overlapping effects overwhelm the mix.

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