Pooled Audio Event System
Define reusable SoundEvents, route playback through one managed pool, and keep large scenes under control with distance behavior, voice limits, loop virtualization, mixer routing, and runtime diagnostics.
Focused systems for audio, secondary motion, retro water, and human rendering—built from real production needs and documented like they are meant to ship.
Each asset has a focused job, an editor workflow that respects your time, and runtime behavior designed for real scenes—not just a pretty demo.
Define reusable SoundEvents, route playback through one managed pool, and keep large scenes under control with distance behavior, voice limits, loop virtualization, mixer routing, and runtime diagnostics.
Build lakes, rivers, pools, swamps, and bounded oceans with profile-driven retro rendering, CPU surface sampling, Rigidbody buoyancy, projected caustics, underwater effects, and tiled-ocean LOD.
A complete bone-based secondary motion toolkit for hair, tails, ears, straps, cables, soft-body motion, plants, and accessories—with setup wizards, rig painting, smart collision, wind, runtime forces, optimization, and debugging.
A complete URP character material toolkit with specialized human shaders, one editor workspace, texture packing, reusable profiles, diagnostics, runtime controls, and painted or geometric skin visibility workflows.
STL Dynamics assets start as solutions needed inside real projects. That pressure shapes the whole package: authoring tools, safe defaults, reusable data, diagnostics, example scenes, and documentation that covers more than the happy path.
Browse every manualPurpose-built inspectors and focused workspaces keep complex setup readable.
Profiles and data assets make tuning portable instead of prefab-by-prefab busywork.
APIs, events, limits, state changes, and diagnostics connect the tool to actual gameplay.
Quick starts get you moving; full manuals stay useful when the integration gets serious.
Select your asset, open the right guide, and get back into Unity without hunting through package folders.