STL Dynamics documentation

Pick the asset.
Get the right answer.

Quick starts, full manuals, focused workflows, scripting references, integration guides, and troubleshooting across the entire STL Dynamics lineup.

21included guides across
4 Unity systems
Audio Toolkit

Pooled Audio Event System

Define reusable SoundEvents, route playback through one managed pool, and keep large scenes under control with distance behavior, voice limits, loop virtualization, mixer routing, and runtime diagnostics.

01
Start here

Quick Start

Create the manager, author a SoundEvent, and get pooled playback running in a test scene.

02
Full reference

Complete Manual

Deep coverage of authoring, playback, layers, loops, music, debugging, recipes, and API usage.

03
Multiplayer

FishNet Integration Manual

Replicate the right audio events across FishNet clients without turning sound into network spam.