Pooled Audio Event System
Documentation built for fast setup and deeper reference.
Start with the Quick Start if you want sound playing immediately. Use the Manual when you need the full breakdown of SoundEvents, pooling, loops, distance layers, mixer routing, voice limits, and the API surface.
Start Here
Quick Start
Create the PooledAudioManager from the Unity menu, create a SoundEvent, play audio with SoundEventPlayer, and use basic PooledAudioManager API calls.
ReferenceManual
A complete manual covering setup, SoundEvent authoring, distance layers, loops, music, debugging stats, recipes, troubleshooting, and API reference.
Recommended reading order
- Quick Start — get audio working in a test scene.
- Manual — learn the full workflow and tune real project behavior.